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-
- SIMON THE SORCERER
- ------------------
-
-
- IT OFTEN HELPS TO START WITH SOME SORT OF INTRODUCTION SO HERE WE GO....
-
- IT ALL STARTED ON SIMON 12TH BIRTHDAY.HE WAS HAVING A PARTY,NOT A MODERN RAVE
- PARTY THAT TWELVE YEAR OLDS HAVE THESE DAYS,BUT A QUIET ENGLISH AFFAIR WITH
- JELLY AND ICE CREAM,PIN-THE-TAIL ON GRANDMA AND A MAGICIAN CALLED MARVELO.
- HE SPECIALISED IN PULLING RABBITS OUT OF A HAT AND MAKING SEEMINGLY ENDLESS
- QUANTITIES OF BRIGHTLY COLOURED HANKERCHIEFS APPEAR FROM HIS MOUTH.
-
- SIMON TOOK GREAT PLEASURE IN POINTING OUT HOW THESE TRICKS WERE DONE TO
- HIS AWESTRUCK FRIENDS AND EVENTUALLY HAD TO BE PHYSICALLY RESTRAINED BY
- HIS FATHER TO PREVENT MARVELO THE MAGICIAN BECOMING MARVELO THE MURDERER
-
- WHEN BLOWING OUT THE CANDLES TIME CAME,SIMON WISHED FOR A GAME BOY FROM
- HIS GRANDPARENTS AND FOR HIS OLDER BROTHER TO FALL DOWN SOMETHING PRETTY
- DEEP AND SPIKY.HE WAS SURPRISED WHEN LATER WHEN THE DOORBELL RANG ,AND
- UPON OPENING THE DOOR,HE DISCOVERED A SMALL,SCRUFFY LOOKING DOG WRAPPED
- UP IN SHINY PAPER.AFTER UNSUCCESSFULLY TRYING TO INSTALL HIS FRIENDS
- TETRIS CART,HE WAS PERSUADED THAT IT WAS NOT A GAMEBOY AFTER ALL.
-
- THE DOG(HE CALLED IT CHIPPY)HAD A STRANGE BOOK IN ITS MOUTH THAT NO-ONE
- COUOLD READ.HIS PARENTS HADN`T THE HEART TO TELL THE YOUNG BOY THAT THE
- DOG WASN`T FOR HIM AND THAT THEY HAD NO IDEA FROM WHERE OR WHOM IT CAME.
- IT WAS,AFTER ALL,A NEW TARGET FOR THE BOYISH SADISM FOUND IN ALL YOUNG-
- STERS.THE FAMILY ADOPTED THE DOG AND THE BOOK WAS DUMPED IN THE LOFT
- AND LONG FORGOTTEN.......
-
-
- UNTIL NOW....
-
-
-
- GETTING STARTED
- ---------------
-
-
- TO ENJOY SIMON THE SORCERER YOU WILL NOT NEED LIGHTING REFLEXES,NOR AN
- I.Q OF MORE THEN 175 NOR THE COURAGE OF THE GREAT WHITE BEAR.IT COULD
- HELP IF YOU HAVE A SENSE OF HUMOUR BUT IT`S NOT ESSENTIAL.
-
- OBVIOUSLY,IN ORDER TO USE THESE ITEMS,YOU WILL REQUIRE A FULLY OPERATIONAL
- CENTRAL AND PERIPHERAL NERVOUS SYSTEM,ALL VITAL ORGANS AND AT LEAST ONE
- HAND (OR COMPATIBLE)
-
- USING THE KEYBOARD:
-
- IF YOU DON`T KNOW HOW TO USE THE KEYBOARD THEN THERE IS NO REAL HOPE FOR
- YOU NOW!!.FEEL FREE TO CHUCK YOUR REAL COMPUTER OUT OF THE WINDOW AND GO
- BACK TO YOUR GAMES CONSOLE.WE`RE SURE THAT THE QUEEN OF THE FUNGUS PEOPLE
- (OR WHATEVER WOULD APPRECIATE IT)
-
- SERIOUSLY THOUGH,THE MOUSE IS USED TO SELECT ICONS ON THE SCREEN.THESE
- WILL EXPLAINED LATER IN DETAIL.IT IS ALSO USE TO MOVE SIMON AROUND THE
- AREA HE IS CURRENTLY IN.
-
- SOME KEYS WILL BE OF ASSISTANCE DEPENDING ON YOUR MUSICAL TASTES OR REAC-
- TIONS.
-
- PRESSING ~M~ TURNS THE MUSIC OFF OR ON(ITS A TOGGLE)
-
- PRESSING ~S~ TURNS THE SOUNDS OFF OR ON (ITS A TOGGLE)
-
- PRESSING ~F1~WILL INCREASE THE SPEED OF THE ON-SCREEN TEXT
-
- PRESSING ~F3~WILL SLOW DOWN THE SPEED F THE ON-SCREEN TEXT
-
- PRESSING ~F2~WILL RETURN THE TEXT SPEED TO NORMAL
-
-
-
- INSTALLATION
- ------------
-
- THERE ARE TWO MAIN METHODS OF INSTALLING GAMES ONTO YOUR HARD-DRIVE
-
- METHOD 1
- --------
-
- THIS METHOD IS REALLY CLEVER AND FOR PEOPLE WHO KNOW A LOT ABOUT COMPUTERS
- WE SUGGEST YOU TRY THIS WAY FIRST
-
- 1.REMOVE THE DISKS FROM THE BOX AND FLUSH THEM DOWN THE TOILET
-
- 2.GO AND BUY ANOTHER SET OF DISKS AND REPEAT THE PROCESS
-
-
- METHOD 2
- --------
-
- THIS IS FOR PEOPLE WHO REALLY KNOW NOTHING ABOUT COMPUTERS.ANYONE WITH
- HALF A BRAIN CELL SHOULD`NT REALLY NEED TO READ THIS SECTION.
-
- 1.START UP YOUR COMPUTER SYSTEM.THIS OFTEN INVOLVES PRESSING A BIG BUTTON
- LABELLED ~ON~
-
- 2.INSERT DISK 1 INTO YOUR FLOPPYDRIVE. NB THERE MAYBE DIFFICULT HAND-TO-EYE
- CO-ORDINATION REQUIRED HERE.
-
- 3.SELECT THE FLOPPY DRIVE CONTAINING THE DISK 1 BY PRESSING A: OR B: AND
- PRESS ENTER (THE BIG FAT ONE)
-
- 4.TYPE INSTALL AND PRESS ENTER
-
- 5. FOLLOW INSTRUCTIONS ON THE SCREEN TO SET UP SIMON THE SORCERER TO WORK
- TO ITS FULLEST POTENTIAL ON YOUR COMPUTER
-
-
- COPY PROTECTION
- ---------------
-
- ?
-
- STARTING TO PLAY
- ----------------
-
-
- ONCE THE INSTALLATION PROCESS IS OVER YOU ARE NOW READY TO PLAY.SO PUT ON
- YOUR THINKING CAP AND COMEDY TROUSERS,GRIP YOU R MOUSE FIRMLY IN ONE HAND
- AND TYPE ~SIMON~
-
- IF YOU HAVE RESET YOUR COMPUTER SINCE INSTALLATION THEN YOU WILL NEED TO
- ENTER THE CORRECT DIRECTORY FIRST.YOU SHOULD KNOW WHAT IT IS...YOU CHOSE
- IT DURING INSTALLATION..
-
- THE FIRST THING YOU DHOULD OBSERVE HAPPENING IS CREDITS.WE RECOMMEND THAT
- YOU WATCH THESE AS THEY MAY PROVIDE VITAL CLUES TO THE GAME(THAT JUST COZ
- WE`RE A BUNCH OF ATTENTION SEEKERS).IF YOU CAN`T BEAR TO WATCH ALL OF THEM
- THEN PRESS THE RIGHT MOUSE BUTTON TO SKIP THE WHOLE THING.JUST DON`T SAY
- WE DIDN`T WARN YOU
-
- AFTER THE CREDITS FOR THE OPENING SEQUENCE CARRIES ON FROM WHERE FOREPLAY
- LEFT OFF.THIS CAN ALSO BE SKIPPED BY PRESSING THE RIGHT MOUSE BUTTON.
-
-
- PLAYING THE GAME
- ----------------
-
- AS WILL BECOME APPARENT,YOUR GOAL IS TO RESCUE CALYPSO THE WIZARD WHO HAS
- THE POWER TO RETURN YOU TO YOUR OWN WORLD.YOU TAKE ON THE ROLE OF SIMON,A
- YOUNG BOY SUDDENLY THRUST INTO THE UNIVERSE OF FANTASY AND MAGIC...
- THAT`S ABOUT ALL WE CAN SAY WITHOUT RUINING THE STORY.DON`T WORRY,ALL
- THINGS WILL BECOME CLEAR TO YOU AS YOU PROGRESS THROUGH THE GAME.
-
-
- MOVING ABOUT
- ------------
-
- IN ORDER TO MOVE SIMON ABOUT THE SCREEN YOU SIMPLY NEED TO HIGHLIGHT TO
- HIGH LIGHT THE ~WALK TO~ ICON BY CLICKING ON IT AND THEN CLICKING ON THE
- AREA YOU WISH SIMON TO MOVE TO.HE WILL WALK TO THAT POINT AS NEAR AS HE
- GET TO IT.
-
-
- SCREEN
- ------
-
- ~WALK TO~ IS THE DEFAULT VERB WHEN THE PIONTER IS OVER THE SCREEN WINDOW
- ~LOOK AT~ IS THE DEFAULT VERB WHEN THE PIONTER IS OVER THE INVENTORY.
-
-
- DOING STUFF
- -----------
-
- ALL THE OTHER VERBS ENABLE SIMON TO PERFORM A VARIETY OF ACTIONS ON A VARIETY
- OF THINGS.
-
- YOU WILL NOTICE THAT BY MOVING THE POINTER OVER CERTAIN AREAS THE SCREEN ID
- BAR WILL TELL YOU WHAT IS UNDER THE POINTER.SIMON CAN ONLY INTERACT WITH
- OBJECTS IDENTIFIED BY THE POINTER
-
- IN ORDER TO DO SOMETING TO AN OBJECT,FIRST SELECT THE VERB YOU WISH TO USE.IT
- APPEARS IN THE ID BAR.SECONDLY SELECT THE OBJECT YOY WISH TO USE ON IT.IT
- REPLACES THE VERB ON THE ID BAR.THIRDLY CLICK THE LEFT MOUSE BUTTON TO PER-
- FORM THE ACTION.EITHER SOMETHING HAPPENS OR SIMON TELLS YOU THE RESULT OF
- HIS ACTIONS.
-
- SOME VERBS REQUIRE THE INPUT OF TWO OBJECTS,E.G IF YOU SELECT~USE~THEN TWO
- OBJECTS USUALLY NEEDS TO BE SELECTED IN ORDER TO MAKE SOMETING HAPPEN.AFTER
- THE FIRST OBJECT IS SELECTED A PROMPTING INSTRUCTION (IN THIS CASE
- ~WITH WHAT~) APPEARS IN THE ID BAR.ANOTHER OBJECT MUST THEN BE SELECTED TO
- COMPLETE THE ACTION
-
- CLICKING TWICE ON THE AREA OF THE SCREEN WITH NO OBJECTS IN OR COMPLETEING
- AN ACTION RETURNS YOU TO THE DEFAULT VERB.
-
-
- VERBS AVAILABLE
- ---------------
-
- WALK TO: TELLS SIMON TO WALK TO AN AREA OF THE SCREEN (NEVER)
-
- TALK TO: BET YOU CAN WORK THIS COMMAND OUT???
-
- GIVE : INSTRUCTS SIMON TO GIVE AN OBJECT TO ANOTHER CHARACTERIN THE GAME
- IT THEREFORE REQUIRES SELECTING AN OBJECT AND THEN A CHARACTER
-
- MOVE : TELLS SIMON TO PUSH OR PULL AN OBJECT SELECTED
-
- LOOK AT: SPEAKS FOR ITSELF I THINK??
-
- USE : INSTRUCTS SIMON TO USE TWO OBJECTS TOGETHER.IT REQUIRES TWO
- OBJECTS.
-
- WEAR : INSTRUCTS SIMON TO DON A PIECE OF CLOTHING.
-
- REMOVE : OPPOSITE OF WEAR.
-
- CONSUME: INSTRUCTS SIMON TO EAT OR DRINK
-
- PICK-UP: DON`T REALLY WARRANT AN EXPLINATION DOES IT
-
- OPEN : ERRRR DUNNO M8??
-
- CLOSE : OPPOSITE OF ABOVE!
-
-
- TALKING TO PEOPLE
- -----------------
-
- SOME TIMES SIMON HAS TO INITIATE A CONVERSATION BY HIMSELF AND SOMETIMES
- PEOPLE START TALKING TO HIM.WHAT THE PERSON SAYS APPEARS ON THE SCREEN NEXT
- TO THEM.SIMON IS USUALLY GIVEN A LIST OF CHOICES ,OVERLAYING THE VERB BANK
- AND IVENTORY WITH THE LIST TO CHOOSE FROM.
-
- THE CONVERSATION CONTINUES UNTIL A PERSON SELECTS A QUIT OPTION FROM THE
- QUIT OPTION E.G "I DON`T REALLY WANT TO SPEAK TO YOU ANY MORE"
-
- THIS USUALLY LEADS TO THE END OF THE CONVERSATION.IF SIMON WANTS TO RE-
- ENTER A CONVERSATION THEN HE MUST SELECT ~TALK TO~ AND THE PERSON HE WISHES
- TO TALK TO.
-
-
- SAVING ON SHOE LEATHER
- ----------------------
-
- AS WE ALL KNOW,SHOES CAN BE EXPENSIVE.HOWEVER LUCKILY FOR YOU,WE HAVE
- INCLUDED A MAP FEATURE IN THE GAME.SIMON RECIEVES A MAGIC MAP AT THE START
- OF THE GAME.THIS CAN BE USED TO JUMP INSTANTLY TO THE IMPORTANT POINTS IN
- THE GAME ONCE THEY HAVE BEEN DISCOVERED.
-
- AS SIMON WALKS AROUND THE GAME HE ADDS DRAWINGS TO THE MAP,REPRESENTING
- CERTAIN KEY LOCATIONS.BY SELECTING THE~USE ~MAP IT IS POSSIBLE TO JUMP
- STRAIGHT TO THESE LOCATIONS BY CLICKING ON THEM WITH THE LEFT MOUSE BUTTON
- IF YOU CHANGE YOUR MIND ABOUT THE MAP THEN CLICK ON THE COMPASS IN THE
- BOTTOM RIGHT CORNER OF THE GAME.
-
- THIS FEATURE IS ONLY AVAILABLE WHEN SIMON IS FREE TO MOVE AROUND.IF HE IS
- TRAPPED THEN THE MAP CANNOT BE USED AS A MEANS OF ESCAPE.
-
-
- SAVE/RESTORE & PAUSE
- --------------------
-
- SIMON HAS IN HIS POSSESSION A MAGICAL POSTCARD.BY SELECTING~USE~ POSTCARD
- THE SAVE,LOAD,QUIT OPTIONS BECOME AVAILABLE.NB THE GAME IS ALSO PAUSED
- WHILST ACCESSING THESE FEATURES.
-
- BY SELECTING ~SAVE~ YOU CAN RESTORE YUR CURRENT GAME ON HARD DISK.SIMPLY
- CLICK ON ~SAVE~ AND THEN ON EITHER A USED SAVE GAME OR AN EMPTY SLOT.NOW
- ENTER THE NAME OF THE FILE YOU WISH TO SAVE AND THERE IT IS!!!!
-
- BY SELECTING ~LOAD~ A GAME PREVIOUSLY SAVED CAN BE LOADED AND CONTINUED
- SIMPLY CLICK ON ~LOAD~AND THEN ON THE NAME OF THE FILE YOU WISH TO LOAD.
- THEN YOU CAN CONTINUE.
-
- BY SELECTING ~QUIT~ YOU ARE ADMITTING DEFEAT AND YOU WISH TO COMMIT RITUAL
- SUICIDE AND BEING A COMPLETE WASTE OF SPACE(BUT IF THERE IS A VALID REASON
- LIKE ELITE 2 ON THE AMIGA IS FINALLY OUT THEN YOU WILL RETURN TO THE DOS
- PROMPT!!!!!)
-
- ___________________________________________________________________________
- TYPED BY JAVAHEAD 1993!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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